ComputerGraphik TU WIEN
|
#include "light.hpp"
#include "sun.hpp"
#include "sunVolumetric.hpp"
#include "shadowMap.hpp"
#include "scene.hpp"
#include "model.hpp"
#include "camera.hpp"
#include "lightCamera.hpp"
#include "texture.hpp"
#include "sceneObject.hpp"
#include "cubeMapObject.hpp"
#include "assimpLoader.hpp"
#include "meshUtil.hpp"
#include "tessellation.hpp"
#include "particleSystemCPU.hpp"
#include "particleSystemGPU.hpp"
#include "tank.hpp"
#include "selectorGPU.hpp"
#include "selectorQuadTree.hpp"
#include <glm/mat4x4.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtc/quaternion.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <vector>
#include <iostream>
Macros | |
#define | DEFAULT_COLOR_SHADER "phongColor" |
#define | DEFAULT_TEXTURE_SHADER "phongTexture" |
Enumerations | |
enum | RenderIDX { EmptyIDX = Scene::SentinelPre + 0, CameraIDX = Scene::SentinelPre + 1, LampIDX = Scene::SentinelPre + 2, EmptyLightCamIDX = Scene::SentinelPre + 3, LightCamIDX = Scene::SentinelPre + 4 } |
#define DEFAULT_COLOR_SHADER "phongColor" |
#define DEFAULT_TEXTURE_SHADER "phongTexture" |
enum RenderIDX |