ComputerGraphik TU WIEN
Macros | Enumerations
assimpLoader.cpp File Reference
#include "light.hpp"
#include "sun.hpp"
#include "sunVolumetric.hpp"
#include "shadowMap.hpp"
#include "scene.hpp"
#include "model.hpp"
#include "camera.hpp"
#include "lightCamera.hpp"
#include "texture.hpp"
#include "sceneObject.hpp"
#include "cubeMapObject.hpp"
#include "assimpLoader.hpp"
#include "meshUtil.hpp"
#include "tessellation.hpp"
#include "particleSystemCPU.hpp"
#include "particleSystemGPU.hpp"
#include "tank.hpp"
#include "selectorGPU.hpp"
#include "selectorQuadTree.hpp"
#include <glm/mat4x4.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtc/quaternion.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <vector>
#include <iostream>

Macros

#define DEFAULT_COLOR_SHADER   "phongColor"
 
#define DEFAULT_TEXTURE_SHADER   "phongTexture"
 

Enumerations

enum  RenderIDX {
  EmptyIDX = Scene::SentinelPre + 0, CameraIDX = Scene::SentinelPre + 1, LampIDX = Scene::SentinelPre + 2, EmptyLightCamIDX = Scene::SentinelPre + 3,
  LightCamIDX = Scene::SentinelPre + 4
}
 

Macro Definition Documentation

#define DEFAULT_COLOR_SHADER   "phongColor"
#define DEFAULT_TEXTURE_SHADER   "phongTexture"

Enumeration Type Documentation

enum RenderIDX
Enumerator
EmptyIDX 
CameraIDX 
LampIDX 
EmptyLightCamIDX 
LightCamIDX