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ComputerGraphik TU WIEN
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#include "light.hpp"#include "sun.hpp"#include "sunVolumetric.hpp"#include "shadowMap.hpp"#include "scene.hpp"#include "model.hpp"#include "camera.hpp"#include "lightCamera.hpp"#include "texture.hpp"#include "sceneObject.hpp"#include "cubeMapObject.hpp"#include "assimpLoader.hpp"#include "meshUtil.hpp"#include "tessellation.hpp"#include "particleSystemCPU.hpp"#include "particleSystemGPU.hpp"#include "tank.hpp"#include "selectorGPU.hpp"#include "selectorQuadTree.hpp"#include <glm/mat4x4.hpp>#include <glm/gtc/type_ptr.hpp>#include <glm/gtc/quaternion.hpp>#include <glm/gtc/matrix_transform.hpp>#include <vector>#include <iostream>Macros | |
| #define | DEFAULT_COLOR_SHADER "phongColor" |
| #define | DEFAULT_TEXTURE_SHADER "phongTexture" |
Enumerations | |
| enum | RenderIDX { EmptyIDX = Scene::SentinelPre + 0, CameraIDX = Scene::SentinelPre + 1, LampIDX = Scene::SentinelPre + 2, EmptyLightCamIDX = Scene::SentinelPre + 3, LightCamIDX = Scene::SentinelPre + 4 } |
| #define DEFAULT_COLOR_SHADER "phongColor" |
| #define DEFAULT_TEXTURE_SHADER "phongTexture" |
| enum RenderIDX |
1.8.9.1