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ShaderLoader.h
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#pragma once
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#include <glew.h>
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#include <string>
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#include <fstream>
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class
ShaderLoader
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{
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public
:
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ShaderLoader
(
void
);
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~ShaderLoader
(
void
);
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GLuint
LoadShaders
(
const
char
* vertex_path,
const
char
* fragment_path,
const
char
* geo_path);
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};
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ShaderLoader::LoadShaders
GLuint LoadShaders(const char *vertex_path, const char *fragment_path, const char *geo_path)
Diese Methode laedt die Shader. Parameter sind die jeweiligen Dateipfade.
Definition:
ShaderLoader.cpp:19
ShaderLoader::~ShaderLoader
~ShaderLoader(void)
Definition:
ShaderLoader.cpp:10
ShaderLoader
Definition:
ShaderLoader.h:10
ShaderLoader::ShaderLoader
ShaderLoader(void)
Definition:
ShaderLoader.cpp:5
VisuSpaceFillingCurve
VisuSpaceFillingCurve
ShaderLoader.h
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