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static Vector4 | Add (Vector4 value1, Vector4 value2) |
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static void | Add (ref Vector4 value1, ref Vector4 value2, out Vector4 result) |
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static Vector4 | Barycentric (Vector4 value1, Vector4 value2, Vector4 value3, double amount1, double amount2) |
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static void | Barycentric (ref Vector4 value1, ref Vector4 value2, ref Vector4 value3, double amount1, double amount2, out Vector4 result) |
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static Vector4 | CatmullRom (Vector4 value1, Vector4 value2, Vector4 value3, Vector4 value4, double amount) |
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static void | CatmullRom (ref Vector4 value1, ref Vector4 value2, ref Vector4 value3, ref Vector4 value4, double amount, out Vector4 result) |
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static Vector4 | Clamp (Vector4 value1, Vector4 min, Vector4 max) |
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static void | Clamp (ref Vector4 value1, ref Vector4 min, ref Vector4 max, out Vector4 result) |
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static double | Distance (Vector4 value1, Vector4 value2) |
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static void | Distance (ref Vector4 value1, ref Vector4 value2, out double result) |
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static double | DistanceSquared (Vector4 value1, Vector4 value2) |
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static void | DistanceSquared (ref Vector4 value1, ref Vector4 value2, out double result) |
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static Vector4 | Divide (Vector4 value1, Vector4 value2) |
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static Vector4 | Divide (Vector4 value1, double divider) |
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static void | Divide (ref Vector4 value1, double divider, out Vector4 result) |
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static void | Divide (ref Vector4 value1, ref Vector4 value2, out Vector4 result) |
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static double | Dot (Vector4 vector1, Vector4 vector2) |
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static void | Dot (ref Vector4 vector1, ref Vector4 vector2, out double result) |
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static Vector4 | Hermite (Vector4 value1, Vector4 tangent1, Vector4 value2, Vector4 tangent2, double amount) |
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static void | Hermite (ref Vector4 value1, ref Vector4 tangent1, ref Vector4 value2, ref Vector4 tangent2, double amount, out Vector4 result) |
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static Vector4 | Lerp (Vector4 value1, Vector4 value2, double amount) |
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static void | Lerp (ref Vector4 value1, ref Vector4 value2, double amount, out Vector4 result) |
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static Vector4 | Max (Vector4 value1, Vector4 value2) |
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static void | Max (ref Vector4 value1, ref Vector4 value2, out Vector4 result) |
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static Vector4 | Min (Vector4 value1, Vector4 value2) |
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static void | Min (ref Vector4 value1, ref Vector4 value2, out Vector4 result) |
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static Vector4 | Multiply (Vector4 value1, Vector4 value2) |
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static Vector4 | Multiply (Vector4 value1, double scaleFactor) |
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static void | Multiply (ref Vector4 value1, double scaleFactor, out Vector4 result) |
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static void | Multiply (ref Vector4 value1, ref Vector4 value2, out Vector4 result) |
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static Vector4 | Negate (Vector4 value) |
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static void | Negate (ref Vector4 value, out Vector4 result) |
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static Vector4 | Normalize (Vector4 vector) |
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static void | Normalize (ref Vector4 vector, out Vector4 result) |
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static Vector4 | SmoothStep (Vector4 value1, Vector4 value2, double amount) |
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static void | SmoothStep (ref Vector4 value1, ref Vector4 value2, double amount, out Vector4 result) |
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static Vector4 | Subtract (Vector4 value1, Vector4 value2) |
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static void | Subtract (ref Vector4 value1, ref Vector4 value2, out Vector4 result) |
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static Vector4 | Transform (Vector2 position, Matrix matrix) |
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static Vector4 | Transform (Vector3 position, Matrix matrix) |
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static Vector4 | Transform (Vector4 vector, Matrix matrix) |
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static void | Transform (ref Vector2 position, ref Matrix matrix, out Vector4 result) |
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static void | Transform (ref Vector3 position, ref Matrix matrix, out Vector4 result) |
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static void | Transform (ref Vector4 vector, ref Matrix matrix, out Vector4 result) |
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static Vector4 | operator- (Vector4 value) |
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static bool | operator== (Vector4 value1, Vector4 value2) |
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static bool | operator!= (Vector4 value1, Vector4 value2) |
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static Vector4 | operator+ (Vector4 value1, Vector4 value2) |
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static Vector4 | operator- (Vector4 value1, Vector4 value2) |
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static Vector4 | operator* (Vector4 value1, Vector4 value2) |
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static Vector4 | operator* (Vector4 value1, double scaleFactor) |
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static Vector4 | operator* (double scaleFactor, Vector4 value1) |
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static Vector4 | operator/ (Vector4 value1, Vector4 value2) |
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static Vector4 | operator/ (Vector4 value1, double divider) |
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