ICSV - Image Color Similarity Visualization
Vienna Technical University - Course 'Visualization 2'. Author: Stefan Spelitz (0925601)
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This is the complete list of members for XnaGeometry.Vector4, including all inherited members.
Add(Vector4 value1, Vector4 value2) | XnaGeometry.Vector4 | static |
Add(ref Vector4 value1, ref Vector4 value2, out Vector4 result) | XnaGeometry.Vector4 | static |
Barycentric(Vector4 value1, Vector4 value2, Vector4 value3, double amount1, double amount2) | XnaGeometry.Vector4 | static |
Barycentric(ref Vector4 value1, ref Vector4 value2, ref Vector4 value3, double amount1, double amount2, out Vector4 result) | XnaGeometry.Vector4 | static |
CatmullRom(Vector4 value1, Vector4 value2, Vector4 value3, Vector4 value4, double amount) | XnaGeometry.Vector4 | static |
CatmullRom(ref Vector4 value1, ref Vector4 value2, ref Vector4 value3, ref Vector4 value4, double amount, out Vector4 result) | XnaGeometry.Vector4 | static |
Clamp(Vector4 value1, Vector4 min, Vector4 max) | XnaGeometry.Vector4 | static |
Clamp(ref Vector4 value1, ref Vector4 min, ref Vector4 max, out Vector4 result) | XnaGeometry.Vector4 | static |
Distance(Vector4 value1, Vector4 value2) | XnaGeometry.Vector4 | static |
Distance(ref Vector4 value1, ref Vector4 value2, out double result) | XnaGeometry.Vector4 | static |
DistanceSquared(Vector4 value1, Vector4 value2) | XnaGeometry.Vector4 | static |
DistanceSquared(ref Vector4 value1, ref Vector4 value2, out double result) | XnaGeometry.Vector4 | static |
Divide(Vector4 value1, Vector4 value2) | XnaGeometry.Vector4 | static |
Divide(Vector4 value1, double divider) | XnaGeometry.Vector4 | static |
Divide(ref Vector4 value1, double divider, out Vector4 result) | XnaGeometry.Vector4 | static |
Divide(ref Vector4 value1, ref Vector4 value2, out Vector4 result) | XnaGeometry.Vector4 | static |
Dot(Vector4 vector1, Vector4 vector2) | XnaGeometry.Vector4 | static |
Dot(ref Vector4 vector1, ref Vector4 vector2, out double result) | XnaGeometry.Vector4 | static |
Equals(object obj) | XnaGeometry.Vector4 | |
Equals(Vector4 other) | XnaGeometry.Vector4 | |
GetHashCode() | XnaGeometry.Vector4 | |
Hermite(Vector4 value1, Vector4 tangent1, Vector4 value2, Vector4 tangent2, double amount) | XnaGeometry.Vector4 | static |
Hermite(ref Vector4 value1, ref Vector4 tangent1, ref Vector4 value2, ref Vector4 tangent2, double amount, out Vector4 result) | XnaGeometry.Vector4 | static |
Length() | XnaGeometry.Vector4 | |
LengthSquared() | XnaGeometry.Vector4 | |
Lerp(Vector4 value1, Vector4 value2, double amount) | XnaGeometry.Vector4 | static |
Lerp(ref Vector4 value1, ref Vector4 value2, double amount, out Vector4 result) | XnaGeometry.Vector4 | static |
Max(Vector4 value1, Vector4 value2) | XnaGeometry.Vector4 | static |
Max(ref Vector4 value1, ref Vector4 value2, out Vector4 result) | XnaGeometry.Vector4 | static |
Min(Vector4 value1, Vector4 value2) | XnaGeometry.Vector4 | static |
Min(ref Vector4 value1, ref Vector4 value2, out Vector4 result) | XnaGeometry.Vector4 | static |
Multiply(Vector4 value1, Vector4 value2) | XnaGeometry.Vector4 | static |
Multiply(Vector4 value1, double scaleFactor) | XnaGeometry.Vector4 | static |
Multiply(ref Vector4 value1, double scaleFactor, out Vector4 result) | XnaGeometry.Vector4 | static |
Multiply(ref Vector4 value1, ref Vector4 value2, out Vector4 result) | XnaGeometry.Vector4 | static |
Negate(Vector4 value) | XnaGeometry.Vector4 | static |
Negate(ref Vector4 value, out Vector4 result) | XnaGeometry.Vector4 | static |
Normalize() | XnaGeometry.Vector4 | |
Normalize(Vector4 vector) | XnaGeometry.Vector4 | static |
Normalize(ref Vector4 vector, out Vector4 result) | XnaGeometry.Vector4 | static |
One | XnaGeometry.Vector4 | static |
operator!=(Vector4 value1, Vector4 value2) | XnaGeometry.Vector4 | static |
operator*(Vector4 value1, Vector4 value2) | XnaGeometry.Vector4 | static |
operator*(Vector4 value1, double scaleFactor) | XnaGeometry.Vector4 | static |
operator*(double scaleFactor, Vector4 value1) | XnaGeometry.Vector4 | static |
operator+(Vector4 value1, Vector4 value2) | XnaGeometry.Vector4 | static |
operator-(Vector4 value) | XnaGeometry.Vector4 | static |
operator-(Vector4 value1, Vector4 value2) | XnaGeometry.Vector4 | static |
operator/(Vector4 value1, Vector4 value2) | XnaGeometry.Vector4 | static |
operator/(Vector4 value1, double divider) | XnaGeometry.Vector4 | static |
operator==(Vector4 value1, Vector4 value2) | XnaGeometry.Vector4 | static |
SmoothStep(Vector4 value1, Vector4 value2, double amount) | XnaGeometry.Vector4 | static |
SmoothStep(ref Vector4 value1, ref Vector4 value2, double amount, out Vector4 result) | XnaGeometry.Vector4 | static |
Subtract(Vector4 value1, Vector4 value2) | XnaGeometry.Vector4 | static |
Subtract(ref Vector4 value1, ref Vector4 value2, out Vector4 result) | XnaGeometry.Vector4 | static |
ToString() | XnaGeometry.Vector4 | |
Transform(Vector2 position, Matrix matrix) | XnaGeometry.Vector4 | static |
Transform(Vector3 position, Matrix matrix) | XnaGeometry.Vector4 | static |
Transform(Vector4 vector, Matrix matrix) | XnaGeometry.Vector4 | static |
Transform(ref Vector2 position, ref Matrix matrix, out Vector4 result) | XnaGeometry.Vector4 | static |
Transform(ref Vector3 position, ref Matrix matrix, out Vector4 result) | XnaGeometry.Vector4 | static |
Transform(ref Vector4 vector, ref Matrix matrix, out Vector4 result) | XnaGeometry.Vector4 | static |
UnitW | XnaGeometry.Vector4 | static |
UnitX | XnaGeometry.Vector4 | static |
UnitY | XnaGeometry.Vector4 | static |
UnitZ | XnaGeometry.Vector4 | static |
Vector4(double x, double y, double z, double w) | XnaGeometry.Vector4 | |
Vector4(Vector2 value, double z, double w) | XnaGeometry.Vector4 | |
Vector4(Vector3 value, double w) | XnaGeometry.Vector4 | |
Vector4(double value) | XnaGeometry.Vector4 | |
W | XnaGeometry.Vector4 | |
X | XnaGeometry.Vector4 | |
Y | XnaGeometry.Vector4 | |
Z | XnaGeometry.Vector4 | |
Zero | XnaGeometry.Vector4 | static |