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static int | HEIGHT = 768 |
| HEIGHT - Window Parameter, Height. More...
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static int | WIDTH = 1024 |
| WIDTH - Window Parameter, Width. More...
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static float | FOV = 60.0f |
| FOV - Render Parameter, Field of View. More...
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static float | NEARPLANE = 0.01f |
| NEARPLANE - Render Parameter, Near Plane. More...
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static float | FARPLANE = 1000.0f |
| FARPLANE - Render Parameter, Far Plane. More...
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static float | ROTATIONSPEED = 0.10f |
| ROTATIONSPEED - UI Parameter, Rotation Speed. More...
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static float | SCALEFACTOR = 0.01f |
| SCALEFACTOR - UI Parameter, Scale Factor. More...
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static QColor | BACKGROUND_COLOR = QColor(255, 255, 255) |
| BACKGROUND_COLOR - Shader Parameter, for the background color. More...
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static QString | FILE_NAME = "../Data/synthetic_collagen-like_peptide.pdb" |
| FILE_NAME - Molecule Parameter, Name of the PDB file. More...
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static bool | MODEL_CHANGED = true |
| MODEL_CHANGED - signalizes if the model has changed. More...
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static RadiusEnum | RADIUS_TYPE = RadiusEnum::COVALENT |
| RADIUS_TYPE - specifies the type of the radius. More...
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static ColorMode | COLOR_MODE = ColorMode::PER_ATOM |
| COLOR_MODE - specifies the mode in which the model is to be colored. More...
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static float | EDGE_THICKNESS = 0.1f |
| EDGE_THICKNESS - Edge Parameter for thickness. More...
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static float | DEPTH_AWARENESS = 10.0f |
| DEPTH_AWARENESS - Edge Parameter for depth awareness. More...
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static QColor | EDGE_COLOR = QColor(0 ,0, 0) |
| EDGE_COLOR - Edge Parameter for color. More...
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static float | AMBIENT_INTENSITY = 1.0f |
| AMBIENT_INTENSITY - Lighting Parameter for ambient lighting, intensity. More...
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static float | DIFFUSE_INTENSITY = 0.6f |
| DIFFUSE_INTENSITY - Lighting Parameter for diffuse lighting, intensity. More...
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static float | SPECULAR_INTENSITY = 0.2f |
| SPECULAR_INTENSITY - Lighting Parameter for specular lighting, intensity. More...
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static float | SPECULAR_EXPONENT = 32.0f |
| SPECULAR_EXPONENT - Lighting Parameter for specular lighting, exponent. More...
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static bool | TOGGLE_SPECULAR = true |
| TOGGLE_SPECULAR - Lighting Parameter, signalizes if the specular factor should be used in the lighting of the scene or not. More...
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static int | SHADOWMAP_SIZE = 2048 |
| SHADOWMAP_SIZE - Ambient Occlusion Parameter, size of shadow map. More...
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static int | OCCLUSION_MAP_SIZE = 2048 |
| OCCLUSION_MAP_SIZE - Ambient Occlusion Parameter, size of occlusion map. More...
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static int | NUM_DIRECTIONS = 256 |
| NUM_DIRECTIONS - Ambient Occlusion Parameter, number of light sources simulated. More...
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static bool | TOGGLE_AMBIENT_OCCLUSION = true |
| TOGGLE_AMBIENT_OCCLUSION - Ambient Occlusion Parameter, check box signalizing if ambient occlusion should be used in the shading of the scene or not. More...
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static bool | NUM_DIRECTIONS_CHANGED = true |
| NUM_DIRECTIONS_CHANGED - Ambient Occlusion Parameter, signalizes if the number of light directions has changed or not. More...
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static float | HALO_SIZE = 0.5f |
| HALO_SIZE - Halo Parameter, specifies size of halo. More...
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static float | HALO_DEPTH_THRESHOLD = 1.0f |
| HALO_DEPTH_THRESHOLD - Halo Parameter, specifies the depth threshold of the halo. More...
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static QColor | HALO_COLOR = QColor(0,0,0) |
| HALO_COLOR - Halo Parameter, specifies the color of the halo. More...
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