AmbientOcclusion
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#include <vector>
#include <QVector4D>
#include <string>
#include <qmath.h>
#include <QOpenGLBuffer>
#include <QOpenGLVertexArrayObject>
#include <QOpenGLShaderProgram>
#include <map>
#include "SceneObject.h"
#include "Params.h"
Go to the source code of this file.
Classes | |
struct | Atom |
The Atom struct - structure which encapsulated and simlates an atom, an elementary component of a molecule. More... | |
class | Molecule |
The Molecule class - This class represents a molecule. It consists of atoms and bonds. More... | |
Enumerations | |
enum | DRAW_TYPE { COLOR = 0, EDGES = 1, HALOS = 2, SHADOW_MAP = 3, OCCLUSION_MAP = 4 } |
The DRAW_TYPE enum - enumeration which encapsulates the divers types of drawing used by the application when drawing a molecule object. More... | |
enum DRAW_TYPE |