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AmbientOcclusion
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#include <vector>#include <QVector4D>#include <string>#include <qmath.h>#include <QOpenGLBuffer>#include <QOpenGLVertexArrayObject>#include <QOpenGLShaderProgram>#include <map>#include "SceneObject.h"#include "Params.h"Go to the source code of this file.
Classes | |
| struct | Atom |
| The Atom struct - structure which encapsulated and simlates an atom, an elementary component of a molecule. More... | |
| class | Molecule |
| The Molecule class - This class represents a molecule. It consists of atoms and bonds. More... | |
Enumerations | |
| enum | DRAW_TYPE { COLOR = 0, EDGES = 1, HALOS = 2, SHADOW_MAP = 3, OCCLUSION_MAP = 4 } |
| The DRAW_TYPE enum - enumeration which encapsulates the divers types of drawing used by the application when drawing a molecule object. More... | |
| enum DRAW_TYPE |