#include <VertexArrayObject.h>
Public Attributes | |
float | pos [VERTEX_POS_SIZE] |
float | colorA [VERTEX_COLOR_A_SIZE] |
float | colorC [VERTEX_COLOR_C_SIZE] |
float | radius [VERTEX_RADIUS_SIZE] |
float | uv [VERTEX_UV_SIZE] |
float | textureMinMaxPos [VERTEX_TEXTURE_POS_SIZE] |
float | st [VERTEX_ST_SIZE] |
float | dir [VERTEX_DIR_SIZE] |
Das Strukt des Vertices