MyRenderThread::MyRenderThread |
( |
MyGLFrame * |
parent = 0 ) | |
|
|
explicit |
getMaximumCircumference
Maximum circumference of the current vein is used to avoid overlapping of branches when drawing on the screen
- Parameters
-
- Returns
- maximum Circumference for current vein
void MyRenderThread::GLResize |
( |
int |
width, |
|
|
int |
height, |
|
|
int |
sizeX |
|
) |
| |
|
protected |
void MyRenderThread::paintGL |
( |
void |
) | |
|
|
protected |
paintGL
all painting is done here
int MyRenderThread::paintVessels |
( |
MainWindow::Vessel |
v, |
|
|
float |
maxCircumference, |
|
|
int |
startingLevel, |
|
|
int |
startingY, |
|
|
int |
connectiontoFather |
|
) |
| |
paintVessels
- Parameters
-
v | |
maxCircumference | |
startingLevel | |
startingY | |
- Returns
- last position y, so that we know, if there are other veins, where to draw new vein
void MyRenderThread::resizeViewport |
( |
const QSize & |
size) | |
|
resizeViewport
- Parameters
-
The documentation for this class was generated from the following files: