Vessel-Tree 2D Visualisation
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This is the complete list of members for MyRenderThread, including all inherited members.
getMaximumCircumference(MainWindow::Vessel v) | MyRenderThread | |
GLInit(void) | MyRenderThread | protected |
GLResize(int width, int height, int sizeX) | MyRenderThread | protected |
MyRenderThread(MyGLFrame *parent=0) | MyRenderThread | explicit |
paintGL(void) | MyRenderThread | protected |
paintVessels(MainWindow::Vessel v, float maxCircumference, int startingLevel, int startingY, int connectiontoFather) | MyRenderThread | |
resizeViewport(const QSize &size) | MyRenderThread | |
run(void) | MyRenderThread | |
stop(void) | MyRenderThread |