Cutout Vis2012
TUWienVisualisierung2(SS2012)-AdaptiveCutaways
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- g -
getAttribLocation() :
Shader
getCamera() :
Scene
getColorTextureHandle() :
Framebuffer
getDepthTextureHandle() :
Framebuffer
getDirectionalConstraint() :
Scene
getEdgeCompression() :
Scene
getFieldOfView() :
Camera
getFirstSelected() :
Scene
getGhostDistance() :
Scene
getGizmo() :
Scene
getGlobalAngle() :
Scene
getHandle() :
Framebuffer
getID() :
Identifiable
getLineType() :
Scene
getLocalAngle() :
Renderable
getMeshName() :
Commander
getMeshShader() :
JumpFlooding
getMouseRay() :
Camera
getParent() :
Transformable
,
SceneNode
getRatio() :
Camera
getRoot() :
Scene
getTarget() :
SubGizmo
getTexture() :
Mesh
getTotalScale() :
SceneNode
getTotalTransform() :
SceneNode
getTransform() :
SceneNode
,
MeshInstance
,
Transformable
getUniformLocation() :
Shader
getVP() :
Camera
GLFWGameWindow() :
GLFWGameWindow
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