Cutout Vis2012
TUWienVisualisierung2(SS2012)-AdaptiveCutaways
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#include <Material.h>
Public Member Functions | |
virtual void | setUniforms (Shader *shader)=0 |
Base class for materials that can be applied to a MeshInstance
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pure virtual |
Purely virtual function to set the shader uniforms of the material before a mesh is drawn.
Implemented in ColorMaterial.