Overload List
Name | Description | |
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RenderVolume(Texture, Single) |
Creates a renderer that renders a volume using static alpha for all texels.
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RenderVolume(Texture, Vector4, Single) |
Creates a renderer that renders a volume with a voxel alpha based on a hue range.
The mapping from hue to alpha is as follows: if hue lt hueRange[0] or gt hueRange[3], alpha = 0.
if hue between hueRange[1] and hueRange[2], alpha = 1. Otherwise linear interpolation.
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