Overload List

  NameDescription
Public methodStatic memberRenderVolume(Texture, Single)
Creates a renderer that renders a volume using static alpha for all texels.
Public methodStatic memberRenderVolume(Texture, Vector4, Single)
Creates a renderer that renders a volume with a voxel alpha based on a hue range. The mapping from hue to alpha is as follows: if hue lt hueRange[0] or gt hueRange[3], alpha = 0. if hue between hueRange[1] and hueRange[2], alpha = 1. Otherwise linear interpolation.

See Also