Creates a renderer that renders a volume using static alpha for all texels.
Namespace: VideoDVRAssembly: VideoDVR (in VideoDVR.exe) Version: 1.0.0.0 (1.0.0.0)
Syntax
Visual Basic |
---|
Public Shared Function RenderVolume ( _
volume As Texture, _
alpha As Single _
) As DVRRenderer |
Visual C++ |
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public:
static DVRRenderer^ RenderVolume(
Texture^ volume,
float alpha
) |
Parameters
- volume
- Type: Texture
A 3D texture representing the volume. Must not be null.
- alpha
- Type: System..::..Single
The texel alpha. Must be between 0 and 1.
Return Value
The renderer.
Exceptions
See Also