The Statistics type exposes the following members.
 Methods
Methods
| Name | Description | |
|---|---|---|
|   | Compute | 
            Computes statistics for every slice of a texture.
            The fragment shader passed as an argument is executed once per slice. The shader is expected
            to return computed statistics as a color. tex is bound to texture id 0.
             | 
|   | ComputeAlphaMean | 
            Computes sliced-based mean values by utilizing DVR alpha shaders (dvr_alpha_*). The result is stored in a single-channel texture.
             | 
|   | ToArray | 
            Converts a 2D texture with statistic values to an array of half-float precision. 
             | 





