Compute texture slice statistics. The resulting statistics (max. 3) are saved in a 2D RGB float texture of size z*1, where z is the number of texture slices (1 in case of a 2D texture).

Namespace: VideoDVR
Assembly: VideoDVR (in VideoDVR.exe) Version: 1.0.0.0 (1.0.0.0)

Syntax

C#
public static class Statistics
Visual Basic
Public NotInheritable Class Statistics
Visual C++
public ref class Statistics abstract sealed

Inheritance Hierarchy

System..::..Object
  VideoDVR..::..Statistics

See Also