đ„ Dominik Forkert
Lecture:
Bar scene arranged in Blender:
- Mesh emitters featuring chromatic gradients
- Dielectric and microfacet BRDFs
- Homogeneous and heterogeneous participating media featuring multi-chromatic delta tracking with absorption and muliple scattering
- Depth of field effect
- Multiple importance sampling (with support for participating media)
- Uchimura tone mapper
- MitchellâNetravali filter