Details

Semester

2023SS

Acceleration structure competition (San Miguel scene, time in seconds)

The results are not directly comparable to the ones from last year because the workstation was a different one.

StudentBuild [s]Render [s]Sum [s]
đŸ„‡ Forkert Dominik Leopold12,0158,0170,0
đŸ„ˆ HĂŒrbe Matthias11,0201,2212,3
đŸ„‰ Belic Dejan13,9507,7521,6
Braunsperger Martin18,0555,7573,7
EPFL reference10,3602,6612,9
Landauer Michael Franz29,1963,4992,5
Kimmersdorfer Gerald12,91064,51077,4
Wiesinger Andreas82,71357,51440,1
Irger Alexandra86,51580,51667,0
Nawrocki Jakub7,23024,23031,4
Dworschak Lucas122,63725,73848,3
Gawor Adrian Jan57,44646,44703,8
Schoenegger Lorisn/an/an/a
Jemetz Michaeln/an/an/a

Scene competition

đŸ„‡ Dejan Belic

Corner of an old room. Dimly lit by a singular light source.
Rendered using Bidirectional ray tracing.
Implements Microfacet BSDFs, discrete BSDFs, textures, normal maps, roughness maps, tone mapping, and anti-aliasing.

đŸ„ˆ Dominik Forkert

Bar scene arranged in Blender:
- Mesh emitters featuring chromatic gradients
- Dielectric and microfacet BRDFs
- Homogeneous and heterogeneous participating media featuring multi-chromatic delta tracking with absorption and muliple scattering
- Depth of field effect
- Multiple importance sampling (with support for participating media)
- Uchimura tone mapper
- Mitchell–Netravali filter

đŸ„‰ Matthias HĂŒrbe

An empty bar after hours

Michael Franz Landauer

I created the scene in Blender.
The Stanford dragon is the only model which I did not created or modified.
The bunny in the background is based on the Stanford bunny and I modified the mesh according to a Youtube tutorial.
For the floor and wall, I used textures.

Featuring: DoF, Texturing, Anti-aliasing