Acceleration structure competition (San Miguel scene, time in seconds)
The results are not directly comparable to the ones from last year because the workstation was a different one.
Student | Build [s] | Render [s] | Sum [s] |
---|---|---|---|
đ„ Forkert Dominik Leopold | 12,0 | 158,0 | 170,0 |
đ„ HĂŒrbe Matthias | 11,0 | 201,2 | 212,3 |
đ„ Belic Dejan | 13,9 | 507,7 | 521,6 |
Braunsperger Martin | 18,0 | 555,7 | 573,7 |
EPFL reference | 10,3 | 602,6 | 612,9 |
Landauer Michael Franz | 29,1 | 963,4 | 992,5 |
Kimmersdorfer Gerald | 12,9 | 1064,5 | 1077,4 |
Wiesinger Andreas | 82,7 | 1357,5 | 1440,1 |
Irger Alexandra | 86,5 | 1580,5 | 1667,0 |
Nawrocki Jakub | 7,2 | 3024,2 | 3031,4 |
Dworschak Lucas | 122,6 | 3725,7 | 3848,3 |
Gawor Adrian Jan | 57,4 | 4646,4 | 4703,8 |
Schoenegger Loris | n/a | n/a | n/a |
Jemetz Michael | n/a | n/a | n/a |
Scene competition
Bar scene arranged in Blender:
- Mesh emitters featuring chromatic gradients
- Dielectric and microfacet BRDFs
- Homogeneous and heterogeneous participating media featuring multi-chromatic delta tracking with absorption and muliple scattering
- Depth of field effect
- Multiple importance sampling (with support for participating media)
- Uchimura tone mapper
- MitchellâNetravali filter
I created the scene in Blender.
The Stanford dragon is the only model which I did not created or modified.
The bunny in the background is based on the Stanford bunny and I modified the mesh according to a Youtube tutorial.
For the floor and wall, I used textures.
Featuring: DoF, Texturing, Anti-aliasing