Talks
- Virtual Texturing (DAEV) (DAEV)Albert Julian Mayer
- Gabriel Mistelbauer
- Oliver Zendel
- Anton Kaplanyan (Crytek, Germany)
- A Layered Particle-Based Fluid Model for Real-Time Rendering of Water (DAEV) + short EGSR paper talk (DAEV)Florian Bagar
- Laurent Fuchs (Université de Poitiers, France)
- Le Zhang
- The foliation method: Recent results in multidimensional Persistent Topology (guest talk) (Guest Talk)Andrea Cerri (Universit`a di Bologna, Italia)
- Spitaler Franz
- PRIP
- 3D Geometry: Analysis and Manipulation (guest talk) (Guest Talk)Niloy J. Mitra (KAUST, Kingdom of Saudi Arabia)
- Florian Bagar
- Dinesh Manocha (University of North Carolina at Chapel Hill, USA)
- Visibility in video games (guest talk) (Guest Talk)Ari Silvennoinen (Umbra Software), Otso Mäkinnen (Umbra Software)
- Visibility in video games (guest talk) (Guest Talk)Ari Silvennoinen (Umbra Software), Otso Mäkinnen (Umbra Software)
- Stefan Reinalter
- Dirk Bartz (University of Leipzig, Germany)
- Benedikt Stehno
- Introduction talk (Introductory Talk)Reinhold Preiner
- Reinhold Preiner
- Gabriel Mistelbauer
- Peter Sikachev
- Virtual Texturing (DAAV) (DAAV)Albert Julian Mayer
- CG-Club application talk (CG-Club Application)Heinrich Fink
- Axel Goldmann