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| FeatureMap (Vector3 position, Vector2Int shape, Vector2Int filterShape, Vector2Int outputShape, float spacing) |
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GridShape | GetPixelGrid () |
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List< Shape > | GetFilterGrids (Vector2Int outputShape, Vector2 theoreticalOutputShape, Vector2Int stride, float allCalcs) |
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Shape | GetInputGrid (float allCalcs) |
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void | UpdateValues (Vector3 position, Vector2Int shape, Vector2Int filterShape, Vector2Int outputShape, float spacing) |
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◆ FeatureMap()
FeatureMap.FeatureMap |
( |
Vector3 |
position, |
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Vector2Int |
shape, |
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Vector2Int |
filterShape, |
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Vector2Int |
outputShape, |
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float |
spacing |
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) |
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◆ GetFeatureMapShapeFromInput()
static Vector2Int FeatureMap.GetFeatureMapShapeFromInput |
( |
Vector2Int |
inputShape, |
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Vector2Int |
filterShape, |
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Vector2Int |
inputStride, |
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Vector2Int |
padding |
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) |
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static |
◆ GetFilterGrids()
List<Shape> FeatureMap.GetFilterGrids |
( |
Vector2Int |
outputShape, |
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Vector2 |
theoreticalOutputShape, |
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Vector2Int |
stride, |
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float |
allCalcs |
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) |
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◆ GetInputGrid()
Shape FeatureMap.GetInputGrid |
( |
float |
allCalcs | ) |
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◆ GetPixelGrid()
◆ GetTheoreticalFloatFeatureMapShapeFromInput()
static Vector2 FeatureMap.GetTheoreticalFloatFeatureMapShapeFromInput |
( |
Vector2Int |
inputShape, |
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Vector2Int |
filterShape, |
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Vector2Int |
inputStride, |
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Vector2Int |
padding |
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) |
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static |
◆ UpdateValues()
void FeatureMap.UpdateValues |
( |
Vector3 |
position, |
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Vector2Int |
shape, |
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Vector2Int |
filterShape, |
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Vector2Int |
outputShape, |
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float |
spacing |
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) |
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◆ filterShape
Vector2Int FeatureMap.filterShape |
◆ outputShape
Vector2Int FeatureMap.outputShape |
◆ position
Vector3 FeatureMap.position |
◆ shape
Vector2Int FeatureMap.shape |
◆ spacing
Vector2 FeatureMap.spacing |
◆ stride
Vector2Int FeatureMap.stride = new Vector2Int(1, 1) |
The documentation for this class was generated from the following file:
- src/geometry shader sample project/StandardGeometryShader-master/Assets/Layer/FeatureMap.cs