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| | FeatureMap (Vector3 position, Vector2Int shape, Vector2Int filterShape, Vector2Int outputShape, float spacing) |
| |
| GridShape | GetPixelGrid () |
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| List< Shape > | GetFilterGrids (Vector2Int outputShape, Vector2 theoreticalOutputShape, Vector2Int stride, float allCalcs) |
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| Shape | GetInputGrid (float allCalcs) |
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| void | UpdateValues (Vector3 position, Vector2Int shape, Vector2Int filterShape, Vector2Int outputShape, float spacing) |
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◆ FeatureMap()
| FeatureMap.FeatureMap |
( |
Vector3 |
position, |
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|
Vector2Int |
shape, |
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|
Vector2Int |
filterShape, |
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|
Vector2Int |
outputShape, |
|
|
float |
spacing |
|
) |
| |
◆ GetFeatureMapShapeFromInput()
| static Vector2Int FeatureMap.GetFeatureMapShapeFromInput |
( |
Vector2Int |
inputShape, |
|
|
Vector2Int |
filterShape, |
|
|
Vector2Int |
inputStride, |
|
|
Vector2Int |
padding |
|
) |
| |
|
static |
◆ GetFilterGrids()
| List<Shape> FeatureMap.GetFilterGrids |
( |
Vector2Int |
outputShape, |
|
|
Vector2 |
theoreticalOutputShape, |
|
|
Vector2Int |
stride, |
|
|
float |
allCalcs |
|
) |
| |
◆ GetInputGrid()
| Shape FeatureMap.GetInputGrid |
( |
float |
allCalcs | ) |
|
◆ GetPixelGrid()
◆ GetTheoreticalFloatFeatureMapShapeFromInput()
| static Vector2 FeatureMap.GetTheoreticalFloatFeatureMapShapeFromInput |
( |
Vector2Int |
inputShape, |
|
|
Vector2Int |
filterShape, |
|
|
Vector2Int |
inputStride, |
|
|
Vector2Int |
padding |
|
) |
| |
|
static |
◆ UpdateValues()
| void FeatureMap.UpdateValues |
( |
Vector3 |
position, |
|
|
Vector2Int |
shape, |
|
|
Vector2Int |
filterShape, |
|
|
Vector2Int |
outputShape, |
|
|
float |
spacing |
|
) |
| |
◆ filterShape
| Vector2Int FeatureMap.filterShape |
◆ outputShape
| Vector2Int FeatureMap.outputShape |
◆ position
| Vector3 FeatureMap.position |
◆ shape
| Vector2Int FeatureMap.shape |
◆ spacing
| Vector2 FeatureMap.spacing |
◆ stride
| Vector2Int FeatureMap.stride = new Vector2Int(1, 1) |
The documentation for this class was generated from the following file:
- src/geometry shader sample project/StandardGeometryShader-master/Assets/Layer/FeatureMap.cs