Visualisierung 2
Comparison of Hue Preserving Rendering to Alpha Composing
passthrough.vert
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#version 400
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layout
(location = 0) in vec3 pos;
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out vec3
position
;
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void
main
() {
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position
= pos;
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gl_Position = vec4(pos, 1.0);
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}
layout
layout(location=0) in vec3 pos
position
out vec3 position
Definition:
passthrough.vert:13
main
void main()
Definition:
passthrough.vert:15
shader
passthrough.vert
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