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Visualisierung 2
Comparison of Hue Preserving Rendering to Alpha Composing
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Go to the source code of this file.
Functions | |
| void | main () |
Variables | |
| out vec4 | color |
| in vec3 | position |
| uniform sampler3D | volume |
| uniform float | regionSeperator |
| uniform int | depth |
| uniform int | width |
| uniform int | height |
| uniform vec4 | regionColor1 |
| uniform vec4 | regionColor2 |
| uniform int | orientation |
| void main | ( | ) |
Definition at line 25 of file alpha.frag.
| out vec4 color |
Definition at line 12 of file alpha.frag.
| uniform int depth |
Definition at line 18 of file alpha.frag.
| uniform int height |
Definition at line 20 of file alpha.frag.
| uniform int orientation |
Definition at line 23 of file alpha.frag.
| in vec3 position |
Definition at line 14 of file alpha.frag.
| uniform vec4 regionColor1 |
Definition at line 21 of file alpha.frag.
| uniform vec4 regionColor2 |
Definition at line 22 of file alpha.frag.
| uniform float regionSeperator |
Definition at line 17 of file alpha.frag.
| uniform sampler3D volume |
Definition at line 16 of file alpha.frag.
| uniform int width |
Definition at line 19 of file alpha.frag.