VisPro
1.0
Project of Visualisierung 2
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This is the complete list of members for TextureShader, including all inherited members.
bindTexture(int unit) | TextureShader | virtual |
programHandle | Shader | |
setCutawayDimension(glm::vec2 dim) | Shader | |
setLighting(std::vector< std::shared_ptr< PointLight >> *allLights, int sm_light_id) (defined in TextureShader) | TextureShader | virtual |
Shader::setLighting(std::vector< std::shared_ptr< PointLight >> *allLights) | Shader | virtual |
Shader(const std::string &vertexShader, const std::string &fragmentShader) | Shader | |
Shader(const std::string &vertexShader, const std::string &geometryShader, const std::string &fragmentShader) | Shader | |
texture (defined in TextureShader) | TextureShader | protected |
TextureShader(const std::string &path, glm::vec3 amb_col, glm::vec3 spec_col, float shin) (defined in TextureShader) | TextureShader | |
useShader() const | Shader | |
~Shader() (defined in Shader) | Shader | |
~TextureShader() (defined in TextureShader) | TextureShader |