|
VisPro
1.0
Project of Visualisierung 2
|
This is the complete list of members for Geometry, including all inherited members.
| addChild(Geometry *g) (defined in Geometry) | Geometry | virtual |
| draw(const CutawaySurface *c, ViewFrustum &frust, glm::mat4 &vp, glm::vec3 cam, bool useViewFrustumCulling, float clip) | Geometry | |
| draw() (defined in Geometry) | Geometry | virtual |
| faceCount (defined in Geometry) | Geometry | |
| Geometry(glm::mat4 &model_matrix, std::vector< Mesh * > m) (defined in Geometry) | Geometry | |
| init(std::vector< std::shared_ptr< PointLight >> *allLights, glm::vec2 dim) (defined in Geometry) | Geometry | virtual |
| location() (defined in SceneObject) | SceneObject | |
| meshes (defined in Geometry) | Geometry | |
| model_matrix (defined in SceneObject) | SceneObject | |
| relativeMeshPositions (defined in Geometry) | Geometry | |
| renderToZBuffer(ZBufferShader *z, glm::mat4 &vp) | Geometry | virtual |
| SceneObject(glm::mat4 &model_matrix) (defined in SceneObject) | SceneObject | |
| setCameraLoc(glm::vec3 loc) (defined in Geometry) | Geometry | virtual |
| setShader(Shader *shader) (defined in Geometry) | Geometry | virtual |
| setViewProj(glm::mat4 &vpm) (defined in Geometry) | Geometry | virtual |
| transformModelMatrix(glm::mat4 &transform) (defined in Geometry) | Geometry | virtual |
| update(float deltaTime) | Geometry | virtual |
| ~Geometry() (defined in Geometry) | Geometry | virtual |
| ~SceneObject() (defined in SceneObject) | SceneObject | virtual |