| VisPro
    1.0
    Project of Visualisierung 2 | 
This is the complete list of members for BlinnPhongShader, including all inherited members.
| bindTexture(int unit) | Shader | virtual | 
| BlinnPhongShader(glm::vec3 amb_col, glm::vec3 diff_col, glm::vec3 spec_col, float shin, float transp) | BlinnPhongShader | |
| programHandle | Shader | |
| setCutawayDimension(glm::vec2 dim) | Shader | |
| setLighting(std::vector< std::shared_ptr< PointLight >> *allLights) | BlinnPhongShader | virtual | 
| Shader(const std::string &vertexShader, const std::string &fragmentShader) | Shader | |
| Shader(const std::string &vertexShader, const std::string &geometryShader, const std::string &fragmentShader) | Shader | |
| useShader() const | Shader | |
| ~BlinnPhongShader() (defined in BlinnPhongShader) | BlinnPhongShader | |
| ~Shader() (defined in Shader) | Shader |