Face3d
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#include <Viewer.hpp>
Public Member Functions | |
void | initOpenGL () |
void | run () |
Private Member Functions | |
void | loadModelCoordinates (Model::ModelInfo &modelInfo) |
Private Attributes | |
GLFWwindow * | m_pWindow = 0 |
const int | m_WindowWidth = 640 |
const int | m_WindowHeight = 640 |
the viewer class does all the OpenGL setup stuff and loads the face, the textures and finally shows them in 3d
void Face3D::Viewer::initOpenGL | ( | ) |
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void Face3D::Viewer::run | ( | ) |
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private |
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