Face3d
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#include <Model.hpp>
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Mesh (const std::vector< Vertex > &vertices, const std::vector< GLuint > &indices) | |
void | render () |
Private Member Functions | |
void | setup () |
Private Attributes | |
std::vector< Vertex > | m_Vertices |
std::vector< GLuint > | m_Indices |
GLuint | m_VaoID =0 |
GLuint | m_VboID =0 |
GLuint | m_EboID =0 |
definition of a triangle mesh
Face3D::Mesh::Mesh | ( | const std::vector< Vertex > & | vertices, |
const std::vector< GLuint > & | indices | ||
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void Face3D::Mesh::render | ( | ) |
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