GPU Splatting  1.0
A deffered render that draws the surface of point cloud data.
Vertex Struct Reference

Contains the attributes of a vertex. More...

#include <Vis2Application.h>

Public Attributes

glm::vec3 pos
 The position of the vertex.
 
glm::vec3 normal
 The normal vector of the vertex.
 
glm::vec3 color
 The color of the vertex.
 
glm::vec4 splatAxis
 The vector of the main-axis(components 1-3) and the major2minor-factor(component 4).
 

Detailed Description

Contains the attributes of a vertex.


The documentation for this struct was generated from the following file: