- Member Camera::Camera (const std::string &name, Scene *scene, const glm::vec3 &eye=glm::vec3(0,-10, 5), float vAngle=-3.14f, float hAngle=3.14f, float fov=60.0f, float near=0.01f, float far=20.0f)
- fix documentation
- Member GameLogic::update (double deltaT)
- Set model for bullet
- Member SelectorBase::reset ()
- Add instanced effect.
- Member SelectorBase::SelectorBase (const std::string &name, Scene *scene)
- , allow resize?
- Member ShadowMap::reset ()
- Add instanced effect for shadow map.
- Class Sun
- fix documentation
- Member Tank::reset ()
- getObject should be improved to start from this node