ComputerGraphik TU WIEN
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#include "sceneObject.hpp"
#include <memory>
#include <vector>
#include <GL/glew.h>
#include <glm/vec3.hpp>
#include <glm/mat4x4.hpp>
#include <glm/gtc/matrix_transform.hpp>
Go to the source code of this file.
Classes | |
class | CubeMapObject |