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Tessellation Member List

This is the complete list of members for Tessellation, including all inherited members.

addChild(std::shared_ptr< SceneObject > &child)SceneObject
addEffect(const std::string &name, std::unique_ptr< SceneObject > &effect)SceneObject
animate(double time)Tessellationvirtual
Animation typedefSceneObject
animationSceneObjectprotected
animIDXSceneObjectprotected
childsSceneObjectprotected
delChild(size_t idx)SceneObject
dispTextureTessellationprotected
dispTimeTessellationprivate
doNotRender()SceneObjectinline
draw() const Tessellationvirtual
effectChildsSceneObjectprotected
getChild(size_t idx, std::shared_ptr< SceneObject > &child) const SceneObject
getDispTexture() const Tessellationinline
getEffect(const std::string &name) const SceneObject
getGlobalModelMatrix() const SceneObjectinline
getIsVolSun()SceneObjectinline
getModel() const SceneObjectinline
getModelMatrix() const SceneObjectinline
getName() const SceneObjectinline
getParent() const SceneObjectinline
getShader() const SceneObjectinline
getTessLevelIn() const Tessellationinline
getTessLevelOut() const Tessellationinline
isVolSunSceneObjectprotected
modelSceneObjectprotected
modelMatrixSceneObjectprotected
nameSceneObjectprotected
norenderSceneObjectprotected
parentSceneObjectprotected
remEffect(const std::string &name)SceneObject
reset()SceneObjectvirtual
sceneSceneObjectprotected
SceneObject(std::shared_ptr< SceneObject > &effectParent, const glm::mat4 &modelMatrix=glm::mat4(1))SceneObject
SceneObject(const std::string &name, Scene *scene=0, Model *model=0, const glm::mat4 &modelMatrix=glm::mat4(1))SceneObject
setAnimation(const Animation &anim)SceneObject
setAnimationTime(double time)SceneObject
setShader(Shader *val)Tessellationvirtual
setTessLevelIn(unsigned int val)Tessellationinline
setTessLevelOut(unsigned int val)Tessellationinline
shaderSceneObjectprotected
Tessellation(const std::string &name, Scene *scene=0, Model *model=0, const glm::mat4 &modelMatrix=glm::mat4(1))Tessellation
tessLevelInTessellationprotected
tessLevelOutTessellationprotected
update(double deltaT)Tessellationvirtual
vaoSceneObjectprotected
~SceneObject()SceneObjectvirtual
~Tessellation()Tessellationvirtual