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SelectorSimple Member List

This is the complete list of members for SelectorSimple, including all inherited members.

addChild(std::shared_ptr< SceneObject > &child)SceneObject
addEffect(const std::string &name, std::unique_ptr< SceneObject > &effect)SceneObject
animate(double time)SceneObjectvirtual
animationSceneObjectprotected
Animation typedefSceneObject
animIDXSceneObjectprotected
changeMode()SelectorSimplevirtual
childsSceneObjectprotected
delChild(size_t idx)SceneObject
doNotRender()SceneObjectinline
draw() const SelectorBasevirtual
effectChildsSceneObjectprotected
getBufferHeight() const SelectorBaseinline
getBufferWidth() const SelectorBaseinline
getChild(size_t idx, std::shared_ptr< SceneObject > &child) const SceneObject
getEffect(const std::string &name) const SceneObject
getGlobalModelMatrix() const SceneObjectinline
getIsVolSun()SceneObjectinline
getLastDistance() const SelectorBaseinline
getLastSelected() const SelectorBaseinline
getModel() const SceneObjectinline
getModelMatrix() const SceneObjectinline
getName() const SceneObjectinline
getParent() const SceneObjectinline
getShader() const SceneObjectinline
heightSelectorBaseprotected
idBufferSelectorBaseprotected
idTextureSelectorBaseprotected
isVolSunSceneObjectprotected
lastDistanceSelectorBaseprotected
lastSelectedSelectorBaseprotected
modeSelectorSimpleprivate
modelSceneObjectprotected
modelMatrixSceneObjectprotected
nameSceneObjectprotected
norenderSceneObjectprotected
parentSceneObjectprotected
pickObject(const glm::ivec2 &mouse)SelectorSimplevirtual
remEffect(const std::string &name)SceneObject
reset()SelectorBasevirtual
sceneSceneObjectprotected
SceneObject(std::shared_ptr< SceneObject > &effectParent, const glm::mat4 &modelMatrix=glm::mat4(1))SceneObject
SceneObject(const std::string &name, Scene *scene=0, Model *model=0, const glm::mat4 &modelMatrix=glm::mat4(1))SceneObject
screenSelectorSimpleprivate
SelectorBase(const std::string &name, Scene *scene)SelectorBase
SelectorSimple(const std::string &name, Scene *scene)SelectorSimple
setAnimation(const Animation &anim)SceneObject
setAnimationTime(double time)SceneObject
setShader(Shader *val)SceneObjectvirtual
shaderSceneObjectprotected
update(double deltaT)SelectorBasevirtual
vaoSceneObjectprotected
widthSelectorBaseprotected
windowXSelectorSimpleprivate
windowYSelectorSimpleprivate
~SceneObject()SceneObjectvirtual
~SelectorBase()SelectorBase
~SelectorSimple()SelectorSimple