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SelectorGPU Member List
This is the complete list of members for
SelectorGPU
, including all inherited members.
addChild
(std::shared_ptr< SceneObject > &child)
SceneObject
addEffect
(const std::string &name, std::unique_ptr< SceneObject > &effect)
SceneObject
animate
(double time)
SceneObject
virtual
animation
SceneObject
protected
Animation
typedef
SceneObject
animIDX
SceneObject
protected
buffer
SelectorGPU
private
changeMode
()
SelectorGPU
virtual
childs
SceneObject
protected
computeShader
SelectorGPU
private
delChild
(size_t idx)
SceneObject
doNotRender
()
SceneObject
inline
draw
() const
SelectorBase
virtual
effectChilds
SceneObject
protected
getBufferHeight
() const
SelectorBase
inline
getBufferWidth
() const
SelectorBase
inline
getChild
(size_t idx, std::shared_ptr< SceneObject > &child) const
SceneObject
getEffect
(const std::string &name) const
SceneObject
getGlobalModelMatrix
() const
SceneObject
inline
getIsVolSun
()
SceneObject
inline
getLastDistance
() const
SelectorBase
inline
getLastSelected
() const
SelectorBase
inline
getModel
() const
SceneObject
inline
getModelMatrix
() const
SceneObject
inline
getName
() const
SceneObject
inline
getParent
() const
SceneObject
inline
getPixelCount
(int &width, int &height) const
SelectorGPU
inline
getShader
() const
SceneObject
inline
height
SelectorBase
protected
idBuffer
SelectorBase
protected
idTexture
SelectorBase
protected
isVolSun
SceneObject
protected
KernelSize
enum value
SelectorGPU
private
lastDistance
SelectorBase
protected
lastSelected
SelectorBase
protected
mode
SelectorGPU
private
model
SceneObject
protected
modelMatrix
SceneObject
protected
name
SceneObject
protected
norender
SceneObject
protected
objectBuffer
SelectorGPU
private
parent
SceneObject
protected
pickObject
(const glm::ivec2 &mouse)
SelectorGPU
virtual
remEffect
(const std::string &name)
SceneObject
reset
()
SelectorBase
virtual
scene
SceneObject
protected
SceneObject
(std::shared_ptr< SceneObject > &effectParent, const glm::mat4 &modelMatrix=glm::mat4(1))
SceneObject
SceneObject
(const std::string &name, Scene *scene=0, Model *model=0, const glm::mat4 &modelMatrix=glm::mat4(1))
SceneObject
SelectorBase
(const std::string &name, Scene *scene)
SelectorBase
SelectorGPU
(const std::string &name, Scene *scene)
SelectorGPU
setAnimation
(const Animation &anim)
SceneObject
setAnimationTime
(double time)
SceneObject
setShader
(Shader *val)
SceneObject
virtual
shader
SceneObject
protected
update
(double deltaT)
SelectorBase
virtual
vao
SceneObject
protected
width
SelectorBase
protected
windowX
SelectorGPU
private
windowY
SelectorGPU
private
~SceneObject
()
SceneObject
virtual
~SelectorBase
()
SelectorBase
~SelectorGPU
()
SelectorGPU
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