ComputerGraphik TU WIEN
Selector Member List

This is the complete list of members for Selector, including all inherited members.

addChild(std::shared_ptr< SceneObject > &child)SceneObject
addEffect(const std::string &name, std::unique_ptr< SceneObject > &effect)SceneObject
animate(double time)SceneObjectvirtual
Animation typedefSceneObject
animationSceneObjectprotected
animIDXSceneObjectprotected
childsSceneObjectprotected
delChild(size_t idx)SceneObject
doNotRender()SceneObjectinline
draw() const Selectorvirtual
effectChildsSceneObjectprotected
getBufferHeight() const Selectorinline
getBufferWidth() const Selectorinline
getChild(size_t idx, std::shared_ptr< SceneObject > &child) const SceneObject
getEffect(const std::string &name) const SceneObject
getGlobalModelMatrix() const SceneObjectinline
getIsVolSun()SceneObjectinline
getLastDistance() const Selectorinline
getLastSelected() const Selectorinline
getModel() const SceneObjectinline
getModelMatrix() const SceneObjectinline
getName() const SceneObjectinline
getParent() const SceneObjectinline
getShader() const SceneObjectinline
heightSelectorprotected
idBufferSelectorprotected
idTextureSelectorprotected
isVolSunSceneObjectprotected
lastDistanceSelectorprotected
lastSelectedSelectorprotected
modelSceneObjectprotected
modelMatrixSceneObjectprotected
nameSceneObjectprotected
norenderSceneObjectprotected
parentSceneObjectprotected
pickObject(const glm::ivec2 &mouse)Selectorvirtual
remEffect(const std::string &name)SceneObject
reset()Selectorvirtual
sceneSceneObjectprotected
SceneObject(std::shared_ptr< SceneObject > &effectParent, const glm::mat4 &modelMatrix=glm::mat4(1))SceneObject
SceneObject(const std::string &name, Scene *scene=0, Model *model=0, const glm::mat4 &modelMatrix=glm::mat4(1))SceneObject
Selector(const std::string &name, Scene *scene)Selector
setAnimation(const Animation &anim)SceneObject
setAnimationTime(double time)SceneObject
setShader(Shader *val)SceneObjectvirtual
shaderSceneObjectprotected
update(double deltaT)Selectorvirtual
vaoSceneObjectprotected
widthSelectorprotected
~SceneObject()SceneObjectvirtual
~Selector()Selector