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CubeMapObject Member List

This is the complete list of members for CubeMapObject, including all inherited members.

addChild(std::shared_ptr< SceneObject > &child)SceneObject
addEffect(const std::string &name, std::unique_ptr< SceneObject > &effect)SceneObject
animate(double time)SceneObjectvirtual
Animation typedefSceneObject
animationSceneObjectprotected
animIDXSceneObjectprotected
childsSceneObjectprotected
cubeFacesCubeMapObjectprivate
CubeMapObject(const std::string &name, Scene *scene=0, Model *model=0, const glm::mat4 &modelMatrix=glm::mat4(1.0f))CubeMapObject
cubeTexHeightCubeMapObjectprivate
cubeTextureCubeMapObjectprivate
cubeTexWidthCubeMapObjectprivate
delChild(size_t idx)SceneObject
depthTextureCubeMapObjectprivate
doNotRender()SceneObjectinline
draw() const CubeMapObjectvirtual
effectChildsSceneObjectprotected
EffectObject classCubeMapObjectfriend
frameBufferCubeMapObjectprivate
getChild(size_t idx, std::shared_ptr< SceneObject > &child) const SceneObject
getEffect(const std::string &name) const SceneObject
getGlobalModelMatrix() const SceneObjectinline
getIsVolSun()SceneObjectinline
getModel() const SceneObjectinline
getModelMatrix() const SceneObjectinline
getName() const SceneObjectinline
getParent() const SceneObjectinline
getShader() const SceneObjectinline
isVolSunSceneObjectprotected
modelSceneObjectprotected
modelMatrixSceneObjectprotected
nameSceneObjectprotected
norenderSceneObjectprotected
parentSceneObjectprotected
positionCubeMapObjectprivate
remEffect(const std::string &name)SceneObject
renderPassesCubeMapObjectprivate
renderToCubeMap()CubeMapObject
reset()CubeMapObjectvirtual
sceneSceneObjectprotected
SceneObject(std::shared_ptr< SceneObject > &effectParent, const glm::mat4 &modelMatrix=glm::mat4(1))SceneObject
SceneObject(const std::string &name, Scene *scene=0, Model *model=0, const glm::mat4 &modelMatrix=glm::mat4(1))SceneObject
setAnimation(const Animation &anim)SceneObject
setAnimationTime(double time)SceneObject
setShader(Shader *val)SceneObjectvirtual
setUpColorTexture()CubeMapObjectprivate
setUpDepthTexture()CubeMapObjectprivate
setViewMatrices()CubeMapObjectprivate
shaderSceneObjectprotected
update(double deltaT)SceneObjectvirtual
vaoSceneObjectprotected
viewMatricesCubeMapObjectprivate
~CubeMapObject()CubeMapObjectvirtual
~SceneObject()SceneObjectvirtual