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CubeMapObject Member List
This is the complete list of members for
CubeMapObject
, including all inherited members.
addChild
(std::shared_ptr< SceneObject > &child)
SceneObject
addEffect
(const std::string &name, std::unique_ptr< SceneObject > &effect)
SceneObject
animate
(double time)
SceneObject
virtual
Animation
typedef
SceneObject
animation
SceneObject
protected
animIDX
SceneObject
protected
childs
SceneObject
protected
cubeFaces
CubeMapObject
private
CubeMapObject
(const std::string &name, Scene *scene=0, Model *model=0, const glm::mat4 &modelMatrix=glm::mat4(1.0f))
CubeMapObject
cubeTexHeight
CubeMapObject
private
cubeTexture
CubeMapObject
private
cubeTexWidth
CubeMapObject
private
delChild
(size_t idx)
SceneObject
depthTexture
CubeMapObject
private
doNotRender
()
SceneObject
inline
draw
() const
CubeMapObject
virtual
effectChilds
SceneObject
protected
EffectObject
class
CubeMapObject
friend
frameBuffer
CubeMapObject
private
getChild
(size_t idx, std::shared_ptr< SceneObject > &child) const
SceneObject
getEffect
(const std::string &name) const
SceneObject
getGlobalModelMatrix
() const
SceneObject
inline
getIsVolSun
()
SceneObject
inline
getModel
() const
SceneObject
inline
getModelMatrix
() const
SceneObject
inline
getName
() const
SceneObject
inline
getParent
() const
SceneObject
inline
getShader
() const
SceneObject
inline
isVolSun
SceneObject
protected
model
SceneObject
protected
modelMatrix
SceneObject
protected
name
SceneObject
protected
norender
SceneObject
protected
parent
SceneObject
protected
position
CubeMapObject
private
remEffect
(const std::string &name)
SceneObject
renderPasses
CubeMapObject
private
renderToCubeMap
()
CubeMapObject
reset
()
CubeMapObject
virtual
scene
SceneObject
protected
SceneObject
(std::shared_ptr< SceneObject > &effectParent, const glm::mat4 &modelMatrix=glm::mat4(1))
SceneObject
SceneObject
(const std::string &name, Scene *scene=0, Model *model=0, const glm::mat4 &modelMatrix=glm::mat4(1))
SceneObject
setAnimation
(const Animation &anim)
SceneObject
setAnimationTime
(double time)
SceneObject
setShader
(Shader *val)
SceneObject
virtual
setUpColorTexture
()
CubeMapObject
private
setUpDepthTexture
()
CubeMapObject
private
setViewMatrices
()
CubeMapObject
private
shader
SceneObject
protected
update
(double deltaT)
SceneObject
virtual
vao
SceneObject
protected
viewMatrices
CubeMapObject
private
~CubeMapObject
()
CubeMapObject
virtual
~SceneObject
()
SceneObject
virtual
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