Point Cloud Viewer  1.00
A Viewer to display point clouds with phong shading by converting them to splats.
VisibilityPass Member List

This is the complete list of members for VisibilityPass, including all inherited members.

addObjectInput(VaoChannel &vaoChannel)VisibilityPass
checkFbo() (defined in RenderPass)RenderPassprotectedstatic
cleanup() overrideVisibilityPassvirtual
cleanupHelpers()RenderPassstatic
clearObjectInput()VisibilityPass
depthMapToScreen()VisibilityPass
drawUnitQuad() (defined in RenderPass)RenderPassprotectedstatic
getDepthMapOutput()VisibilityPass
helperMultiChannelAdd(std::list< C * > &list, C &channel) (defined in RenderPass)RenderPassinlineprotected
helperMultiChannelClean(std::list< C * > &list) (defined in RenderPass)RenderPassinlineprotected
helperMultiChannelClear(std::list< C * > &list) (defined in RenderPass)RenderPassinlineprotected
helperMultiChannelContains(std::list< C * > &list, C &channel) (defined in RenderPass)RenderPassinlineprotected
helperMultiChannelRemove(std::list< C * > &list, C &channel) (defined in RenderPass)RenderPassinlineprotected
linkPointSizeCoeff(float &coeff)VisibilityPassstatic
linkSplatScale(float &scale)VisibilityPass
linkVMat(QMatrix4x4 &v)VisibilityPassstatic
linkVpMat(QMatrix4x4 &vp)VisibilityPassstatic
loadShader(std::string &path, GLuint id) (defined in RenderPass)RenderPassprotectedstatic
noGlErrors() (defined in RenderPass)RenderPassprotectedstatic
removeInput()VisibilityPassvirtual
removeObjectInput(VaoChannel &vaoChannel)VisibilityPass
render() overrideVisibilityPassvirtual
RenderPass() (defined in RenderPass)RenderPass
updateResolution() overrideVisibilityPassvirtual
VisibilityPass() (defined in VisibilityPass)VisibilityPass
~RenderPass()RenderPassvirtual
~VisibilityPass() (defined in VisibilityPass)VisibilityPass