Point Cloud Viewer
1.00
A Viewer to display point clouds with phong shading by converting them to splats.
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This is the complete list of members for VisibilityPass, including all inherited members.
addObjectInput(VaoChannel &vaoChannel) | VisibilityPass | |
checkFbo() (defined in RenderPass) | RenderPass | protectedstatic |
cleanup() override | VisibilityPass | virtual |
cleanupHelpers() | RenderPass | static |
clearObjectInput() | VisibilityPass | |
depthMapToScreen() | VisibilityPass | |
drawUnitQuad() (defined in RenderPass) | RenderPass | protectedstatic |
getDepthMapOutput() | VisibilityPass | |
helperMultiChannelAdd(std::list< C * > &list, C &channel) (defined in RenderPass) | RenderPass | inlineprotected |
helperMultiChannelClean(std::list< C * > &list) (defined in RenderPass) | RenderPass | inlineprotected |
helperMultiChannelClear(std::list< C * > &list) (defined in RenderPass) | RenderPass | inlineprotected |
helperMultiChannelContains(std::list< C * > &list, C &channel) (defined in RenderPass) | RenderPass | inlineprotected |
helperMultiChannelRemove(std::list< C * > &list, C &channel) (defined in RenderPass) | RenderPass | inlineprotected |
linkPointSizeCoeff(float &coeff) | VisibilityPass | static |
linkSplatScale(float &scale) | VisibilityPass | |
linkVMat(QMatrix4x4 &v) | VisibilityPass | static |
linkVpMat(QMatrix4x4 &vp) | VisibilityPass | static |
loadShader(std::string &path, GLuint id) (defined in RenderPass) | RenderPass | protectedstatic |
noGlErrors() (defined in RenderPass) | RenderPass | protectedstatic |
removeInput() | VisibilityPass | virtual |
removeObjectInput(VaoChannel &vaoChannel) | VisibilityPass | |
render() override | VisibilityPass | virtual |
RenderPass() (defined in RenderPass) | RenderPass | |
updateResolution() override | VisibilityPass | virtual |
VisibilityPass() (defined in VisibilityPass) | VisibilityPass | |
~RenderPass() | RenderPass | virtual |
~VisibilityPass() (defined in VisibilityPass) | VisibilityPass |