Point Cloud Viewer
1.00
A Viewer to display point clouds with phong shading by converting them to splats.
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This is the complete list of members for Splat, including all inherited members.
adaptUvToNormal() | Splat | |
b | Splat | |
distance(Entity &to) | Entity | |
distance(float x, float y, float z) | Entity | |
Entity(float x, float y, float z) | Entity | |
Entity() | Entity | |
flipNormal() | Splat | |
g (defined in Splat) | Splat | |
getNormal() (defined in Splat) | Splat | |
getPos() | Entity | |
getU() (defined in Splat) | Splat | |
getV() (defined in Splat) | Splat | |
normalCorr | Splat | |
nx (defined in Splat) | Splat | |
ny (defined in Splat) | Splat | |
nz | Splat | |
r (defined in Splat) | Splat | |
setNormal(QVector3D &n) (defined in Splat) | Splat | |
setPos(QVector3D &pos) | Entity | virtual |
setPos(float x, float y, float z) | Entity | virtual |
setU(const QVector3D &u) (defined in Splat) | Splat | |
setV(const QVector3D &v) (defined in Splat) | Splat | |
Splat() | Splat | |
Splat(Entity &entity) | Splat | |
ux (defined in Splat) | Splat | |
uy (defined in Splat) | Splat | |
uz (defined in Splat) | Splat | |
vx (defined in Splat) | Splat | |
vy (defined in Splat) | Splat | |
vz | Splat | |
x | Entity | |
y | Entity | |
z | Entity | |
~Entity() (defined in Entity) | Entity | virtual |
~Splat() (defined in Splat) | Splat |