Point Cloud Viewer
1.00
A Viewer to display point clouds with phong shading by converting them to splats.
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This is the complete list of members for ShadingPass, including all inherited members.
checkFbo() (defined in RenderPass) | RenderPass | protectedstatic |
cleanup() override | ShadingPass | virtual |
cleanupHelpers() | RenderPass | static |
drawUnitQuad() (defined in RenderPass) | RenderPass | protectedstatic |
getShadedOutput() | ShadingPass | |
helperMultiChannelAdd(std::list< C * > &list, C &channel) (defined in RenderPass) | RenderPass | inlineprotected |
helperMultiChannelClean(std::list< C * > &list) (defined in RenderPass) | RenderPass | inlineprotected |
helperMultiChannelClear(std::list< C * > &list) (defined in RenderPass) | RenderPass | inlineprotected |
helperMultiChannelContains(std::list< C * > &list, C &channel) (defined in RenderPass) | RenderPass | inlineprotected |
helperMultiChannelRemove(std::list< C * > &list, C &channel) (defined in RenderPass) | RenderPass | inlineprotected |
linkInvProjMat(QMatrix4x4 &ip) | ShadingPass | static |
linkVMat(QMatrix4x4 &v) | ShadingPass | static |
loadShader(std::string &path, GLuint id) (defined in RenderPass) | RenderPass | protectedstatic |
noGlErrors() (defined in RenderPass) | RenderPass | protectedstatic |
removeInput() override | ShadingPass | virtual |
render() override | ShadingPass | virtual |
RenderPass() (defined in RenderPass) | RenderPass | |
setColorMapInput(TextureChannel &textureChannel) | ShadingPass | |
setDepthMapInput(TextureChannel &textureChannel) | ShadingPass | |
setNormalMapInput(TextureChannel &textureChannel) | ShadingPass | |
shadedImageToScreen() | ShadingPass | |
ShadingPass() (defined in ShadingPass) | ShadingPass | |
updateResolution() override | ShadingPass | virtual |
~RenderPass() | RenderPass | virtual |
~ShadingPass() (defined in ShadingPass) | ShadingPass |