Point Cloud Viewer
1.00
A Viewer to display point clouds with phong shading by converting them to splats.
|
This is the complete list of members for AttributePass, including all inherited members.
addObjectInput(VaoChannel &vaoChannel) | AttributePass | |
AttributePass() (defined in AttributePass) | AttributePass | |
checkFbo() (defined in RenderPass) | RenderPass | protectedstatic |
cleanup() override | AttributePass | virtual |
cleanupHelpers() | RenderPass | static |
clearObjectInput() | AttributePass | |
colorMapToScreen() | AttributePass | |
drawUnitQuad() (defined in RenderPass) | RenderPass | protectedstatic |
getColorMapOutput() | AttributePass | |
getNormalMapOutput() | AttributePass | |
helperMultiChannelAdd(std::list< C * > &list, C &channel) (defined in RenderPass) | RenderPass | inlineprotected |
helperMultiChannelClean(std::list< C * > &list) (defined in RenderPass) | RenderPass | inlineprotected |
helperMultiChannelClear(std::list< C * > &list) (defined in RenderPass) | RenderPass | inlineprotected |
helperMultiChannelContains(std::list< C * > &list, C &channel) (defined in RenderPass) | RenderPass | inlineprotected |
helperMultiChannelRemove(std::list< C * > &list, C &channel) (defined in RenderPass) | RenderPass | inlineprotected |
linkPointSizeCoeff(float &coeff) | AttributePass | static |
linkSplatScale(float &scale) | AttributePass | |
linkVMat(QMatrix4x4 &v) | AttributePass | static |
linkVpMat(QMatrix4x4 &vp) | AttributePass | static |
loadShader(std::string &path, GLuint id) (defined in RenderPass) | RenderPass | protectedstatic |
noGlErrors() (defined in RenderPass) | RenderPass | protectedstatic |
normalMapToScreen() | AttributePass | |
removeInput() override | AttributePass | virtual |
removeObjectInput(VaoChannel &vaoChannel) | AttributePass | |
render() override | AttributePass | virtual |
RenderPass() (defined in RenderPass) | RenderPass | |
setDepthMapInput(TextureChannel &textureChannel) | AttributePass | |
updateResolution() override | AttributePass | virtual |
~AttributePass() (defined in AttributePass) | AttributePass | |
~RenderPass() | RenderPass | virtual |