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static bool | checkAddPass (const string &ID) |
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static void | addPass (const string &ID, int diagramID, int guiID) |
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static void | changePass (const string &oldID, const string &newID, int diagramID, int guiID) |
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static void | removePass (const string &ID, int diagramID, int guiID) |
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static void | updateNextID (int diagramID, int existingID) |
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static int | getNextID (int diagramID) |
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static unordered_map< string, SXLogicObject * > | objects |
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static unordered_map< string, unordered_map< int, int > > | effects |
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static unordered_map< string, SXLogicPass * > | passes |
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static unordered_map< string, unordered_map< int, int > > | renderobjects |
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static unordered_map< string, unordered_map< int, int > > | meshes |
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static unordered_map< string, unordered_map< int, int > > | shaders |
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static unordered_map< string, unordered_map< int, int > > | rendertargets |
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static unordered_map< string, unordered_map< int, int > > | textures |
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static unordered_map< string, unordered_map< int, int > > | matrices |
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static unordered_map< string, unordered_map< int, int > > | vectors |
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static unordered_map< string, unordered_map< int, int > > | floats |
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The documentation for this struct was generated from the following file: