|
|
static bool | checkAddPass (const string &ID) |
| |
|
static void | addPass (const string &ID, int diagramID, int guiID) |
| |
|
static void | changePass (const string &oldID, const string &newID, int diagramID, int guiID) |
| |
|
static void | removePass (const string &ID, int diagramID, int guiID) |
| |
|
static void | updateNextID (int diagramID, int existingID) |
| |
|
static int | getNextID (int diagramID) |
| |
|
|
static unordered_map< string, SXLogicObject * > | objects |
| |
|
static unordered_map< string, unordered_map< int, int > > | effects |
| |
|
static unordered_map< string, SXLogicPass * > | passes |
| |
|
static unordered_map< string, unordered_map< int, int > > | renderobjects |
| |
|
static unordered_map< string, unordered_map< int, int > > | meshes |
| |
|
static unordered_map< string, unordered_map< int, int > > | shaders |
| |
|
static unordered_map< string, unordered_map< int, int > > | rendertargets |
| |
|
static unordered_map< string, unordered_map< int, int > > | textures |
| |
|
static unordered_map< string, unordered_map< int, int > > | matrices |
| |
|
static unordered_map< string, unordered_map< int, int > > | vectors |
| |
|
static unordered_map< string, unordered_map< int, int > > | floats |
| |
The documentation for this struct was generated from the following file: