fluidvis
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#include <SX.h>
Public Attributes | |
map< unsigned int, vector< string > > | attributeNames |
map< unsigned int, vector< Uniform * > > | uniforms |
internal datastructure of ShadeX for storing the uniforms added to BufferedMeshes with setUniforms
map<unsigned int,vector<string> > sx::BufferUniforms::attributeNames |
maps a location to its uniforms' bufferIDs
map<unsigned int,vector<Uniform *> > sx::BufferUniforms::uniforms |
maps a location to its uniforms