AmbientOcclusion
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#include <Direction.h>
Public Member Functions | |
Direction (QVector3D vector) | |
QVector3D | get () |
get More... | |
QMatrix4x4 | getViewMatrix (float distance) |
getViewMatrix More... | |
Static Public Member Functions | |
static void | calculateDirections (std::vector< Direction > *directions, int numDirections) |
Direction::Direction | ( | QVector3D | vector | ) |
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static |
QVector3D Direction::get | ( | ) |
get
QMatrix4x4 Direction::getViewMatrix | ( | float | distance | ) |
getViewMatrix
distance |