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TextureManager.h
1
#pragma once
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3
#include "Texture.h"
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#include <unordered_map>
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9
class
TextureManager
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{
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public
:
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static
void
Initialize();
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static
Texture
* GetTexture(std::string name,
bool
mipmaps=
false
,
bool
singleChannel=
false
,
float
anisotropy=1.0f);
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static
void
ClearTextures();
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private
:
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static
std::unordered_map<std::string, Texture*> TextureMap;
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TextureManager
();
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~
TextureManager
();
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};
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TextureManager
Definition:
TextureManager.h:9
Texture
Definition:
Texture.h:12
Generated on Wed Jun 11 2014 04:58:03 for Vis 2 by
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