Vis 2
Kinetic Visualization for 3D shape and structure
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ParticleRenderer.h
1 #pragma once
2 #include "IRenderer.h"
3 
5  GLint texture0;
6  GLint viewProjectionMatrix;
7 };
8 
13 {
14 public:
15  ParticleRenderer(std::string);
17 
18  void initialize();
19  void bindResources();
20  void render();
21  void unbindResources();
22 
23  ParticleRendererUniformLocations _particleRendererUniformLocations;
24 private:
25  Shader * _particleShader;
26 };
27 
Definition: IRenderer.h:10
Definition: Shader.h:24
Definition: ParticleRenderer.h:12
Definition: ParticleRenderer.h:4