Vis 2
Kinetic Visualization for 3D shape and structure
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ObjectManager.h
1 #pragma once
2 #include "IRenderable.h"
3 #include <vector>
4 
9 {
10 public:
11  static void Initialize();
12 
13  static IRenderable* CreateTestTriangle();
14  static IRenderable* CreateColoredTestCube();
15  static IRenderable* CreateMainModel();
16 
17  static bool AttachRenderer(IRenderable*, std::string);
18  static std::string Model;
19 private:
20  static std::vector<IRenderable*> Renderables;
21  ~ObjectManager();
22 
23 };
24 
Definition: IRenderable.h:11
Definition: ObjectManager.h:8