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Semster 11
Vis2
Abgabe
src
AO4OM
Texture.h
1
#pragma once
2
#include <GL\glew.h>
6
class
Texture
7
{
8
public
:
9
Texture
(
void
);
10
~
Texture
(
void
);
20
void
create
(GLuint taget,
int
size,GLuint internalFormat, GLuint format,GLuint type);
26
bool
bind
();
30
void
relese
();
31
32
int
size
;
33
GLuint
name
;
34
GLuint
target
;
36
};
37
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