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Semster 11
Vis2
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src
AO4OM
GLBuffer.h
1
#pragma once
2
#include <GL\glew.h>
6
class
GLBuffer
7
{
8
public
:
9
GLBuffer
(
void
);
10
~
GLBuffer
(
void
);
16
void
create
(GLuint target,GLuint usage);
22
bool
bind
();
26
void
release
();
31
void
allocate
(
int
count);
37
void
*
map
(GLuint acccess);
41
void
unmap
();
46
GLuint
name
;
51
GLuint
target
;
56
GLuint
usage
;
57
58
59
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};
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