This is the complete list of members for Light, including all inherited members.
_inverseModelMatrix | SceneObject | protected |
_modelMatrix | SceneObject | protected |
GetInverseModelMatrix() const | SceneObject | |
GetModelMatrix() const | SceneObject | |
GetPosition() const | Light | |
GetProjectionMatrix() const | Light | |
Light() | Light | |
Reset(float nearPlane, float farPlane) | Light | |
SceneObject::Reset() | SceneObject | virtual |
RotateX(float angle) | SceneObject | virtual |
RotateX_world(float angle) | SceneObject | virtual |
RotateXY(float angle_x, float angle_y, float dist) | Light | |
RotateY(float angle) | SceneObject | virtual |
RotateY_world(float angle) | SceneObject | virtual |
SceneObject() | SceneObject | |
Translate(float x, float y, float z) | SceneObject | virtual |
~Light() | Light | virtual |
~SceneObject() | SceneObject | virtual |