This is the complete list of members for Camera, including all inherited members.
_inverseModelMatrix | SceneObject | protected |
_modelMatrix | SceneObject | protected |
Camera() | Camera | |
Camera(int windowWidth, int windowHeight) | Camera | |
GetInverseModelMatrix() const | SceneObject | |
GetModelMatrix() const | SceneObject | |
GetProjectionMatrix() const | Camera | |
GetViewMatrix() const | Camera | |
Reset() | SceneObject | virtual |
RotateX(float angle) | SceneObject | virtual |
RotateX_world(float angle) | SceneObject | virtual |
RotateY(float angle) | SceneObject | virtual |
RotateY_world(float angle) | SceneObject | virtual |
SceneObject() | SceneObject | |
SetModelMatrix(glm::mat4 model) | Camera | |
SetViewMatrix(glm::mat4 viewMatrix) | Camera | |
Transform(glm::mat4 transformMatrix, glm::mat4 inverseTransformMatrix) | SceneObject | protectedvirtual |
Transform_world(glm::mat4 transformMatrix, glm::mat4 inverseTransformMatrix) | SceneObject | protectedvirtual |
Translate(float x, float y, float z) | SceneObject | virtual |
UpdateProjectionMatrix(int windowWidth, int windowHeight, float far) | Camera | |
~Camera() (defined in Camera) | Camera | virtual |
~SceneObject() | SceneObject | virtual |