Stores 3D video data for texture setup. More...
#include <VolumeData.h>
Public Member Functions | |
void | initialize (int x, int y, int z) |
initialize volume data by setting x, y and z dimensions | |
int | getSizeX () |
int | getSizeY () |
int | getSizeZ () |
double | getRatioXY () |
returns frame ratio X/Y | |
unsigned short * | getData () |
returns volume data as short array for texture setup | |
void | addFrameData (unsigned char *img) |
adds frame to volume | |
void | deleteData () |
deletes volume | |
Stores 3D video data for texture setup.