This is the complete list of members for Camera, including all inherited members.
bindMatrices(Program &shaderProgram) | Camera | |
Camera(const glm::vec3 &cameraPosition, int width, int height) | Camera | |
canClipBox(const glm::vec3 &mi, const glm::vec3 &ma) const | Camera | |
canClipPoint(const glm::vec4 &point, float threshold=0.0f) const | Camera | |
getCameraDirection() const | Camera | |
getCameraLocation() const | Camera | |
getInverseViewMatrix() const | Camera | inline |
getNormalizedXZPlaneDirection() const | Camera | |
getPlanes() const (defined in Camera) | Camera | |
getProjectionMatrix() const | Camera | inline |
getRotation() const (defined in Camera) | Camera | inline |
getViewMatrix() const | Camera | inline |
initMouse(int x, int y) | Camera | |
isShadow() const (defined in Camera) | Camera | inline |
recalculateClippingPlanes() | Camera | |
setCulling(bool c) (defined in Camera) | Camera | inline |
setProjectionMatrix(const glm::mat4 &projMat) | Camera | |
setShadow(bool f) (defined in Camera) | Camera | inline |
setViewMatrix(const glm::mat4 &viewMat) | Camera | |
updateCameraPosition(const glm::vec3 &cameraPosition) | Camera | |
updateMouse(int x, int y, float dt) | Camera | |
~Camera(void) (defined in Camera) | Camera |